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All customization is in. The facial scarring and tattoos for the dark elves, the jewellery for the dwarves and the accessories for each race and career. The collector's edition will have unique face models and accessories for each race and career. A number of subjects and grasping at straws were ranged over, work on their servers had borne fruit as the servers remained stable. The architecture is all in place and the worker are simply working on performance enhancement in the client at this time. Confident from the test that their servers would be able to handle the expected heavy loads on launch day. "We plan to push this out then sleep for a month!" exclaimed Josh,the Associate Producer, "We're ready." They have the numbers to test their game during this last phase of beta, with 200,000 beta players in North America alone. This is not the first game that Mythic has shipped and in the early days of MMOGs, the launch of Dark Ages of Camelot was a comparatively successful and stable launch. Warhammer was 3 years in the making, there are 250 members on the team, every dev has moved offices 3.4 times and 2 million man hours went into the making of Warhammer. In a comedic turn, also that 10 Warhammer babies were born to the team; the average weight gained by developers was 8lbs.All the sweat and time spent on the game, which would be an amazing game for us all. |