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When coming across an pod attact, even though you don't really like it, once your pod was destructed, which would mean you need a trip to the medical center to buy a new one. For this issue, there are some useful tips for you: Always keep your clone updated. In this way , you can lose acquired skill points, and it's something that should never happen to you. You don't want to be outside of a station in your pod unless it's absolutely necessary. Always remember, to your enemies, your pod is like sweet, sweet candy and popping it is a joy to them because they know it adds insult to the injury of losing a ship. Don't give them the pleasure. Traveling in a pod might seem like a good idea, and it does have a few advantages: they are reasonably difficult to lock and align to warp stupidly fast. Use a shuttle or fast frigate instead, they warp almost as fast and will give you time to try and warp your pod away if you get caught while traveling. The main technique for saving your pod during combat. It doesn't matter if you're a combat pilot or a miner; this is one of the essential skills that every single pilot should be able to perform. As soon as things look doomed, usually when your ship enters structure, select a celestial object from the overview, such as a planet, or station. Planets are generally the best, as the space is likely to be empty when you arrive. Now, hammer the "warp to" button, keep on hammering it, then hammer it some more. Don't stop until you can see your pod in warp. It's not an exact science, lag can always disrupt attempts to warp and trying to warp while inside a warp disruption bubble is impossible, but your pod should warp away almost as soon as it's released from your exploding ship. Safely arriving at your destination, you now need to get your pod somewhere completely safe. If you arrive at a station, warp to a planet, just to be on the safe side. Pods are agonizingly slow, and the time it takes for you to get into docking range can give a chasing enemy just enough time to lock you down. So, now you are either sitting at a planet, or warping to one from a station. Now, warp to another one, and another (if you're paranoid), and only then go for a station. You can even head for a gate and jump into another system first, if you really want to put some distance between yourself and the enemy. If all goes well, you should be sitting snugly inside of a station, and not out looking for a new clone. Keep all of this in mind and losing your pod will become a rarity, guaranteed. Pods are notoriously difficult to catch; a pilot with even just a bit of common sense can easily evade being caught, especially with the pod warping tactics mentioned above. However, if you do manage to warp scramble one; they can be obliterated in a matter of seconds. You need to be able to lock it before it can enter warp, usually as the player is ejected from their disintegrating ship. This requires you to have ships with high scan resolutions, or sensor boosters fitted, to even have a chance. Interceptors shine in this regard, as they have the speed and locking ability to quickly snare any pilot who hangs about for too long. As I mentioned earlier, pods are very slow, which means that warp bubbles, and interdiction spheres, are a death sentence. Any pod caught inside one of those fields is simply a sitting duck as it tries to crawl out of the effect. The other option is to simply kill it before it can make a move, which can be just as troublesome. Obviously, the key is to do enough damage to eliminate it in one volley, and here the Minmatar Thrasher is king. Fit this destroyer out with a full rack of artillery and sensor boosting modules and it will happily surprise anyone who can't react fast enough. Smart bombs are also very effective; despite their short range they have the advantages of not needing to lock and massive volley damage. One particular tactic I've seen used on players, including me, is to sit on a gate with a smart bombing battleship. As a light ship, such as a frigate, exits warp the bombs are unleashed. |